﻿using System.Runtime.Serialization;

#pragma warning disable 0649

namespace BattleNet.D3
{
    /// <summary>
    /// 
    /// </summary>
    [DataContract]
    public class Difficulty : BattleNetObject
    {
        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "act1")]
        private Act _act1;
        /// <summary>
        /// 
        /// </summary>
        public Act Act1
        {
            get { return this._act1; }
        }

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "act2")]
        private Act _act2;
        /// <summary>
        /// 
        /// </summary>
        public Act Act2
        {
            get { return this._act2; }
        }

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "act3")]
        private Act _act3;
        /// <summary>
        /// 
        /// </summary>
        public Act Act3
        {
            get { return this._act3; }
        }

        /// <summary>
        /// 
        /// </summary>
        [DataMember(Name = "act4")]
        private Act _act4;
        /// <summary>
        /// 
        /// </summary>
        public Act Act4
        {
            get { return this._act4; }
        }


        /// <summary>
        /// 
        /// </summary>
        public Difficulty()
        {
        }
    }
}
